{"id":1207,"date":"2015-04-28T17:35:57","date_gmt":"2015-04-28T09:35:57","guid":{"rendered":"http:\/\/39.100.100.179\/?p=1207"},"modified":"2017-07-28T17:47:20","modified_gmt":"2017-07-28T09:47:20","slug":"%e6%89%87%e5%bd%a2%e8%8c%83%e5%9b%b4%e6%a3%80%e6%b5%8b%e6%95%8c%e4%ba%ba","status":"publish","type":"post","link":"http:\/\/www.u3d8.com\/?p=1207","title":{"rendered":"\u6247\u5f62\u8303\u56f4\u68c0\u6d4b\u654c\u4eba"},"content":{"rendered":"<p>\u6e38\u620f\u9879\u76ee\u91cc\u5e38\u4f1a\u9047\u5230\u7684\u5224\u65ad\u654c\u4eba\u662f\u5426\u5728\u6211\u65b9\u82f1\u96c4\u653b\u51fb\u8303\u56f4\u3002<\/p>\n<p>\u6709\u7684\u82f1\u96c4\u653b\u51fb\u8303\u56f4\u662f\u6247\u5f62\uff0c\u8fd9\u65f6\u5355\u7eaf\u7528Collider\u6216\u8ddd\u79bb\u68c0\u6d4b\u5c31\u4e0d\u5408\u9002\u4e86\uff0c\u9700\u8981\u7528\u5230Vector3.Angle\u6765\u68c0\u6d4b\u89d2\u5ea6\u3002<\/p>\n<pre class=\"lang:c# decode:true\">using UnityEngine;\r\nusing System.Collections;\r\n\r\npublic class NewBehaviourScript : MonoBehaviour {\r\n\r\n    \r\n    public Transform target;        \/\/ \u5224\u65ad\u7684\u654c\u4eba\u76ee\u6807\r\n\r\n    public float angle = 90;        \r\n\r\n    public float distance = 2;\r\n\r\n\t\/\/ Use this for initialization\r\n\tvoid Start () {\r\n\t\r\n\t}\r\n\t\r\n\t\/\/ Update is called once per frame\r\n\tvoid Update () {\r\n\r\n        \/\/ \u5224\u65ad\u8ddd\u79bb\r\n        bool isInDistance = Vector3.Distance(transform.position, target.position) &lt; distance;\r\n        \/\/ \u5224\u65ad\u89d2\u5ea6\r\n        bool isInAngle = Vector3.Angle(transform.forward, target.position - transform.position) &lt; angle \/ 2;\r\n\r\n        Debug.Log(\"\u8ddd\u79bb\uff1a\" + Vector3.Distance(transform.position, target.position) + \"  \u89d2\u5ea6\uff1a\" + Vector3.Angle(transform.forward, target.position - transform.position));\r\n\r\n        if (isInDistance &amp;&amp; isInAngle)\r\n        {\r\n            Debug.LogError(\"\u5728\u653b\u51fb\u8303\u56f4\u5185\");\r\n        }\r\n        \r\n\t}\r\n}\r\n<\/pre>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u6e38\u620f\u9879\u76ee\u91cc\u5e38\u4f1a\u9047\u5230\u7684\u5224\u65ad\u654c\u4eba\u662f\u5426\u5728\u6211\u65b9\u82f1\u96c4\u653b\u51fb\u8303\u56f4\u3002 \u6709\u7684\u82f1\u96c4\u653b\u51fb\u8303\u56f4\u662f\u6247\u5f62\uff0c\u8fd9 &hellip; <a href=\"http:\/\/www.u3d8.com\/?p=1207\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[22],"tags":[272],"_links":{"self":[{"href":"http:\/\/www.u3d8.com\/index.php?rest_route=\/wp\/v2\/posts\/1207"}],"collection":[{"href":"http:\/\/www.u3d8.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.u3d8.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.u3d8.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.u3d8.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1207"}],"version-history":[{"count":1,"href":"http:\/\/www.u3d8.com\/index.php?rest_route=\/wp\/v2\/posts\/1207\/revisions"}],"predecessor-version":[{"id":1208,"href":"http:\/\/www.u3d8.com\/index.php?rest_route=\/wp\/v2\/posts\/1207\/revisions\/1208"}],"wp:attachment":[{"href":"http:\/\/www.u3d8.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1207"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.u3d8.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1207"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.u3d8.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1207"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}