{"id":1212,"date":"2016-08-18T10:56:15","date_gmt":"2016-08-18T02:56:15","guid":{"rendered":"http:\/\/39.100.100.179\/?p=1212"},"modified":"2017-08-18T11:00:42","modified_gmt":"2017-08-18T03:00:42","slug":"a%e5%af%bb%e8%b7%af%e7%ae%97%e6%b3%95%e5%9c%a8unity%e4%b8%ad%e7%9a%84%e7%ae%80%e5%8d%95%e5%ba%94%e7%94%a8","status":"publish","type":"post","link":"http:\/\/www.u3d8.com\/?p=1212","title":{"rendered":"A*\u5bfb\u8def\u7b97\u6cd5\u5728Unity\u4e2d\u7684\u7b80\u5355\u5e94\u7528"},"content":{"rendered":"<div>\n<h3>\u524d\u8a00<\/h3>\n<blockquote><p>\u5728\u4f7f\u7528Unity\u5f00\u53d1\u6e38\u620f\u9879\u76ee\u65f6\uff0c\u7ecf\u5e38\u4f1a\u9047\u5230\u4e00\u4e9b\u89d2\u8272\u7684\u5bfc\u822a\u9700\u6c42\uff0c\u7136\u800cUnity\u63d0\u4f9b\u7ed9\u6211\u4eec\u7684NavMesh+NavMeshAgent\u5e76\u4e0d\u80fd\u5f88\u597d\u5e2e\u6211\u4eec\u5b9e\u73b0\uff0c\u4e14\u5bfb\u8def\u7f51\u683c\u7684\u70d8\u7119\uff0c\u4ee5\u53ca\u5728\u5bfc\u822a\u8fc7\u7a0b\u4e2d\u5bfb\u8def\u7f51\u683c\u7684\u68c0\u6d4b\uff0c\u90fd\u662f\u975e\u5e38\u6d88\u8017\u6027\u80fd\u7684\uff0c\u56e0\u6b64\u5728\u5f88\u591a\u4f01\u4e1a\u9879\u76ee\u4e2d\uff0c\u4f1a\u81ea\u5df1\u5199\u4e00\u4e0b\u9ad8\u6548\u7684\u5bfb\u8def\u7b97\u6cd5\u6765\u5b8c\u6210\u9700\u6c42\uff0c\u5176\u4e2d\u6709\u4e00\u79cd\u5c31\u662fA*\u5bfb\u8def\u7b97\u6cd5\u3002A*\u5bfb\u8def\u7b97\u6cd5\u662f\u4e00\u79cd\u542f\u53d1\u5f0f\u7b97\u6cd5\uff0c\u4ece\u6240\u6709\u53ef\u4ee5\u884c\u8d70\u7684\u8def\u5f84\u4e2d\u627e\u51fa\u4f30\u91cf\u4ee3\u4ef7\u6700\u5c0f\u7684\uff0c\u9012\u5f52\u6bcf\u6b65\u8fd9\u6837\u7684\u64cd\u4f5c\uff0c\u6700\u7ec8\u5230\u8fbe\u76ee\u6807\u70b9\u3002<\/p><\/blockquote>\n<ul>\n<li><strong>A*\u5bfb\u8def\u7b97\u6cd5\u7684\u4f30\u91cf\u4ee3\u4ef7<\/strong><br \/>\n\u5728A*\u7b97\u6cd5\u4e2d\u6838\u5fc3\u7684\u5bfb\u8def\u4f9d\u636e\u5c31\u662f\u4f30\u91cf\u4ee3\u4ef7\uff0c\u5728A*\u4e2d\u901a\u5e38\u7528 <strong>F<\/strong> \u8868\u793a\u3002<\/p>\n<blockquote><p><strong>F = G + H<\/strong><br \/>\n\u5176\u4e2d<strong>G<\/strong>\u8868\u793a\u5f53\u524d\u70b9\u5230\u8d77\u59cb\u70b9\u7684\u4f30\u91cf\u4ee3\u4ef7\uff0c<strong>H<\/strong>\u8868\u793a\u5f53\u524d\u70b9\u5230\u7ec8\u70b9\u7684\u4ee3\u4ef7\u3002<\/p><\/blockquote>\n<\/li>\n<\/ul>\n<div class=\"image-package\"><img title=\"A*\u5bfb\u8def\u7b97\u6cd5\u5728Unity\u4e2d\u7684\u7b80\u5355\u5e94\u7528 - \u7b2c1\u5f20  | u3d8\u6280\u672f\u5206\u4eab\" alt=\"A*\u5bfb\u8def\u7b97\u6cd5\u5728Unity\u4e2d\u7684\u7b80\u5355\u5e94\u7528 - \u7b2c1\u5f20  | u3d8\u6280\u672f\u5206\u4eab\" src=\"http:\/\/upload-images.jianshu.io\/upload_images\/872318-877efe803cc56e26.png?imageMogr2\/auto-orient\/strip%7CimageView2\/2\/w\/1240\" data-original-src=\"http:\/\/upload-images.jianshu.io\/upload_images\/872318-877efe803cc56e26.png?imageMogr2\/auto-orient\/strip%7CimageView2\/2\" \/><\/p>\n<div class=\"image-caption\">FGH\u793a\u610f\u56fe<\/div>\n<\/div>\n<pre class=\"hljs undefined\"><code>                \u56fe\u4e2d\u683c\u5b50\u5de6\u4e0b\u89d2\u4e3aG\u503c\uff0c\u53f3\u4e0b\u89d2\u4e3aH\u503c\uff0c\u5de6\u4e0a\u89d2\u4e3aF\u503c<\/code><\/pre>\n<p><em>\u56e0\u6b64\u4ece\u5f53\u524d\u683c\u5b50\u5468\u8fb9\u7684\u516b\u4e2a\u683c\u5b50\u4e2d\u627e\u5230\u4e0b\u4e00\u6b65\u6240\u8d70\u7684\u683c\u5b50\uff0c\u4f9d\u636eF\u503c\uff0c\u5f53F\u503c\u76f8\u540c\u65f6\u968f\u673a\u9009\u62e9\u3002<\/em><\/p>\n<p><strong>\u5f53\u7136\u5728\u5bfb\u8def\u8fc7\u7a0b\u4e2d\uff0c\u4f1a\u6709\u969c\u788d\uff0c\u4e0d\u80fd\u901a\u8fc7\uff0c\u901a\u8fc7\u53ef\u4ee5\u884c\u8d70\u7684\u683c\u5b50\u8d70\u5230\u7ec8\u70b9\u3002\u4e0b\u56fe\u4e2d\u7eff\u8272\u4e3a\u8d77\u70b9\uff0c\u7ea2\u8272\u4e3a\u7ec8\u70b9\uff0c\u84dd\u8272\u662f\u969c\u788d\uff0c\u6d45\u84dd\u8fb9\u6846\u662f\u53c2\u4e0e\u8ba1\u7b97\u7684\u683c\u5b50\uff0cA*\u5c31\u662f\u901a\u8fc7\u8fd9\u6837\u7684\u4e00\u7cfb\u5217\u8ba1\u7b97\u5b8c\u6210\u7684\u6700\u4f18\u5bfb\u8def\u3002<\/strong><\/p>\n<div class=\"image-package\"><img title=\"A*\u5bfb\u8def\u7b97\u6cd5\u5728Unity\u4e2d\u7684\u7b80\u5355\u5e94\u7528 - \u7b2c2\u5f20  | u3d8\u6280\u672f\u5206\u4eab\" alt=\"A*\u5bfb\u8def\u7b97\u6cd5\u5728Unity\u4e2d\u7684\u7b80\u5355\u5e94\u7528 - \u7b2c2\u5f20  | u3d8\u6280\u672f\u5206\u4eab\" src=\"http:\/\/upload-images.jianshu.io\/upload_images\/872318-e8fcb1facf39aa4d.jpg?imageMogr2\/auto-orient\/strip%7CimageView2\/2\/w\/1240\" data-original-src=\"http:\/\/upload-images.jianshu.io\/upload_images\/872318-e8fcb1facf39aa4d.jpg?imageMogr2\/auto-orient\/strip%7CimageView2\/2\" \/><\/p>\n<div class=\"image-caption\">A*\u884c\u8d70\u8def\u7ebf<\/div>\n<\/div>\n<h5>\u4e0b\u9762\u6211\u5199\u4e86\u4e00\u4e2a\u5c0f\u4f8b\u5b50\uff0c\u65b9\u4fbf\u5927\u5bb6\u5b66\u4e60\u3002<\/h5>\n<ul>\n<li>\u7b80\u5355\u6548\u679c\n<div class=\"image-package\"><img title=\"A*\u5bfb\u8def\u7b97\u6cd5\u5728Unity\u4e2d\u7684\u7b80\u5355\u5e94\u7528 - \u7b2c3\u5f20  | u3d8\u6280\u672f\u5206\u4eab\" alt=\"A*\u5bfb\u8def\u7b97\u6cd5\u5728Unity\u4e2d\u7684\u7b80\u5355\u5e94\u7528 - \u7b2c3\u5f20  | u3d8\u6280\u672f\u5206\u4eab\" src=\"http:\/\/upload-images.jianshu.io\/upload_images\/872318-203e284533e8ce3e.gif?imageMogr2\/auto-orient\/strip\" data-original-src=\"http:\/\/upload-images.jianshu.io\/upload_images\/872318-203e284533e8ce3e.gif?imageMogr2\/auto-orient\/strip\" \/><\/p>\n<div class=\"image-caption\">\u7b80\u5355\u6548\u679c<\/div>\n<\/div>\n<\/li>\n<li>\u9996\u5148\u9700\u8981\u521b\u5efa\u4e00\u4e2a\u683c\u5b50\u7c7bGrid<\/li>\n<\/ul>\n<\/div>\n<pre class=\"lang:c# decode:true \">using UnityEngine;\r\nusing System.Collections;\r\nusing System.Collections.Generic;\r\nusing System;\r\n\r\n\/\/\/ &lt;summary&gt;\r\n\/\/\/ \u683c\u5b50\u7c7b\u578b\r\n\/\/\/ &lt;\/summary&gt;\r\npublic enum GridType\r\n{\r\n    \/\/\u6b63\u5e38\u7c7b\u578b\r\n    Normal,\r\n    \/\/\u969c\u788d\u7269\u7c7b\u578b\r\n    Obstacle,\r\n    \/\/\u8d77\u70b9\u7c7b\u578b\r\n    Start,\r\n    \/\/\u7ec8\u70b9\u7c7b\u578b\r\n    End\r\n}\r\n\r\n\/\/\/ &lt;summary&gt;\r\n\/\/\/ \u683c\u5b50\u7c7b\uff08\u5b9e\u73b0IComparable\u65b9\u4fbf\u6392\u5e8f\uff09\r\n\/\/\/ &lt;\/summary&gt;\r\npublic class Grid : IComparable\r\n{\r\n    \/\/\u683c\u5b50\u5750\u6807x-y\r\n    public int x;\r\n    public int y;\r\n    \/\/\u683c\u5b50A*\u4e09\u5c5e\u6027f-g-h\r\n    public int f;\r\n    public int g;\r\n    public int h;\r\n    \/\/\u683c\u5b50\u7c7b\u578b\r\n    public GridType type;\r\n    \/\/\u683c\u5b50\u7684\u5f52\u5c5e\uff08\u7236\u683c\u5b50\uff09\r\n    public Grid parent;\r\n    \/\/\u6784\u9020\u8d4b\u503c\r\n    public Grid (int x, int y)\r\n    {\r\n        this.x = x;\r\n        this.y = y;\r\n    }\r\n\r\n    \/\/\/ &lt;summary&gt;\r\n    \/\/\/ \u5b9e\u73b0\u6392\u5e8f\u63a5\u53e3\u65b9\u6cd5\r\n    \/\/\/ &lt;\/summary&gt;\r\n    \/\/\/ &lt;returns&gt;The to.&lt;\/returns&gt;\r\n    \/\/\/ &lt;param name=\"obj\"&gt;Object.&lt;\/param&gt;\r\n    public int CompareTo (object obj)\r\n    {\r\n        Grid grid = (Grid)obj;\r\n        if (this.f &lt; grid.f) {\r\n            \/\/\u5347\u5e8f\r\n            return -1;\r\n        }\r\n        if (this.f &gt; grid.f) {\r\n            \/\/\u964d\u5e8f\r\n            return 1;\r\n        }\r\n        return 0;\r\n    }\r\n}<\/pre>\n<ul>\n<li>\u7136\u540e\u4e3b\u903b\u8f91AStar\u7c7b<\/li>\n<\/ul>\n<pre class=\"lang:c# decode:true \">using UnityEngine;\r\nusing System.Collections;\r\nusing System.Collections.Generic;\r\n\r\npublic class MyAStar : MonoBehaviour\r\n{\r\n    \/\/\/ &lt;summary&gt;\r\n    \/\/\/ \u5355\u4f8b\u811a\u672c\r\n    \/\/\/ &lt;\/summary&gt;\r\n    public static MyAStar instance;\r\n\r\n    \/\/\u53c2\u8003\u7269\u4f53\u9884\u8bbe\u4f53\r\n    public GameObject reference;\r\n    \/\/\u683c\u5b50\u6570\u7ec4\r\n    public Grid[,] grids;\r\n    \/\/\u683c\u5b50\u6570\u7ec4\u5bf9\u5e94\u7684\u53c2\u8003\u7269\uff08\u65b9\u5757\uff09\u5bf9\u8c61\r\n    public GameObject[,] objs;\r\n    \/\/\u5f00\u542f\u5217\u8868\r\n    public ArrayList openList;\r\n    \/\/\u5173\u95ed\u5217\u8868\r\n    public ArrayList closeList;\r\n    \/\/\u76ee\u6807\u70b9\u5750\u6807\r\n    public int targetX;\r\n    public int targetY;\r\n    \/\/\u8d77\u59cb\u70b9\u5750\u6807\r\n    public int startX;\r\n    public int startY;\r\n\r\n    \/\/\u683c\u5b50\u884c\u5217\u6570\r\n    private int row;\r\n    private int colomn;\r\n    \/\/\u7ed3\u679c\u6808\r\n    private Stack&lt;string&gt; parentList;\r\n    \/\/\u57fa\u7840\u7269\u4f53\r\n    private Transform plane;\r\n    private Transform start;\r\n    private Transform end;\r\n    private Transform obstacle;\r\n    \/\/\u6d41\u989c\u8272\u53c2\u6570\r\n    private float alpha = 0;\r\n    private float incrementPer = 0;\r\n\r\n    void Awake ()\r\n    {\r\n        instance = this;\r\n        plane = GameObject.Find (\"Plane\").transform;\r\n        start = GameObject.Find (\"Start\").transform;\r\n        end = GameObject.Find (\"End\").transform;\r\n        obstacle = GameObject.Find (\"Obstacle\").transform;\r\n        parentList = new Stack&lt;string&gt; ();\r\n        openList = new ArrayList ();\r\n        closeList = new ArrayList ();\r\n    }\r\n\r\n    \/\/\/ &lt;summary&gt;\r\n    \/\/\/ \u521d\u59cb\u5316\u64cd\u4f5c\r\n    \/\/\/ &lt;\/summary&gt;\r\n    void Init ()\r\n    {\r\n        \/\/\u8ba1\u7b97\u884c\u5217\u6570\r\n        int x = (int)(plane.localScale.x * 20);\r\n        int y = (int)(plane.localScale.z * 20);\r\n        row = x;\r\n        colomn = y;\r\n        grids = new Grid[x, y];\r\n        objs = new GameObject[x, y];\r\n        \/\/\u8d77\u59cb\u5750\u6807\r\n        Vector3 startPos = \r\n            new Vector3 (plane.localScale.x * -5, 0, plane.localScale.z * -5);\r\n        \/\/\u751f\u6210\u53c2\u8003\u7269\u4f53\uff08Cube\uff09\r\n        for (int i = 0; i &lt; x; i++) {\r\n            for (int j = 0; j &lt; y; j++) {\r\n                grids [i, j] = new Grid (i, j);\r\n                GameObject item = (GameObject)Instantiate (reference, \r\n                                      new Vector3 (i * 0.5f, 0, j * 0.5f) + startPos, \r\n                                      Quaternion.identity);\r\n                item.transform.GetChild (0).GetComponent&lt;Reference&gt; ().x = i;\r\n                item.transform.GetChild (0).GetComponent&lt;Reference&gt; ().y = j;\r\n                objs [i, j] = item;\r\n            }\r\n        }\r\n    }\r\n\r\n    \/\/\/ &lt;summary&gt;\r\n    \/\/\/ A*\u8ba1\u7b97\r\n    \/\/\/ &lt;\/summary&gt;\r\n    IEnumerator Count ()\r\n    {\r\n        \/\/\u7b49\u5f85\u524d\u9762\u64cd\u4f5c\u5b8c\u6210\r\n        yield return new WaitForSeconds (0.1f);\r\n        \/\/\u6dfb\u52a0\u8d77\u59cb\u70b9\r\n        openList.Add (grids [startX, startY]);\r\n        \/\/\u58f0\u660e\u5f53\u524d\u683c\u5b50\u53d8\u91cf\uff0c\u5e76\u8d4b\u521d\u503c\r\n        Grid currentGrid = openList [0] as Grid;\r\n        \/\/\u5faa\u73af\u904d\u5386\u8def\u5f84\u6700\u5c0fF\u7684\u70b9\r\n        while (openList.Count &gt; 0 &amp;&amp; currentGrid.type != GridType.End) {\r\n            \/\/\u83b7\u53d6\u6b64\u65f6\u6700\u5c0fF\u70b9\r\n            currentGrid = openList [0] as Grid;\r\n            \/\/\u5982\u679c\u5f53\u524d\u70b9\u5c31\u662f\u76ee\u6807\r\n            if (currentGrid.type == GridType.End) {\r\n                Debug.Log (\"Find\");\r\n                \/\/\u751f\u6210\u7ed3\u679c\r\n                GenerateResult (currentGrid);\r\n            }\r\n            \/\/\u4e0a\u4e0b\u5de6\u53f3\uff0c\u5de6\u4e0a\u5de6\u4e0b\uff0c\u53f3\u4e0a\u53f3\u4e0b\uff0c\u904d\u5386\r\n            for (int i = -1; i &lt;= 1; i++) {\r\n                for (int j = -1; j &lt;= 1; j++) {\r\n                    if (i != 0 || j != 0) {\r\n                        \/\/\u8ba1\u7b97\u5750\u6807\r\n                        int x = currentGrid.x + i;\r\n                        int y = currentGrid.y + j;\r\n                        \/\/\u5982\u679c\u672a\u8d85\u51fa\u6240\u6709\u683c\u5b50\u8303\u56f4\uff0c\u4e0d\u662f\u969c\u788d\u7269\uff0c\u4e0d\u662f\u91cd\u590d\u70b9\r\n                        if (x &gt;= 0 &amp;&amp; y &gt;= 0 &amp;&amp; x &lt; row &amp;&amp; y &lt; colomn\r\n                            &amp;&amp; grids [x, y].type != GridType.Obstacle\r\n                            &amp;&amp; !closeList.Contains (grids [x, y])) {\r\n                            \/\/\u8ba1\u7b97G\u503c\r\n                            int g = currentGrid.g + (int)(Mathf.Sqrt ((Mathf.Abs (i) + Mathf.Abs (j))) * 10);\r\n                            \/\/\u4e0e\u539fG\u503c\u5bf9\u7167\r\n                            if (grids [x, y].g == 0 || grids [x, y].g &gt; g) {\r\n                                \/\/\u66f4\u65b0G\u503c\r\n                                grids [x, y].g = g;\r\n                                \/\/\u66f4\u65b0\u7236\u683c\u5b50\r\n                                grids [x, y].parent = currentGrid;\r\n                            }\r\n                            \/\/\u8ba1\u7b97H\u503c\r\n                            grids [x, y].h = Manhattan (x, y);\r\n                            \/\/\u8ba1\u7b97F\u503c\r\n                            grids [x, y].f = grids [x, y].g + grids [x, y].h;\r\n                            \/\/\u5982\u679c\u672a\u6dfb\u52a0\u5230\u5f00\u542f\u5217\u8868\r\n                            if (!openList.Contains (grids [x, y])) {\r\n                                \/\/\u6dfb\u52a0\r\n                                openList.Add (grids [x, y]);\r\n                            }\r\n                            \/\/\u91cd\u65b0\u6392\u5e8f\r\n                            openList.Sort ();\r\n                        }\r\n                    }\r\n                }\r\n            }\r\n            \/\/\u5b8c\u6210\u904d\u5386\u6dfb\u52a0\u8be5\u70b9\u5230\u5173\u95ed\u5217\u8868\r\n            closeList.Add (currentGrid);\r\n            \/\/\u4ece\u5f00\u542f\u5217\u8868\u4e2d\u79fb\u9664\r\n            openList.Remove (currentGrid);\r\n            \/\/\u5982\u679c\u5f00\u542f\u5217\u8868\u7a7a\uff0c\u672a\u80fd\u627e\u5230\u8def\u5f84\r\n            if (openList.Count == 0) {\r\n                Debug.Log (\"Can not Find\");\r\n            }\r\n        }\r\n\r\n\r\n    }\r\n\r\n    \/\/\/ &lt;summary&gt;\r\n    \/\/\/ \u751f\u6210\u7ed3\u679c\r\n    \/\/\/ &lt;\/summary&gt;\r\n    \/\/\/ &lt;param name=\"currentGrid\"&gt;Current grid.&lt;\/param&gt;\r\n    void GenerateResult (Grid currentGrid)\r\n    {\r\n        \/\/\u5982\u679c\u5f53\u524d\u683c\u5b50\u6709\u7236\u683c\u5b50\r\n        if (currentGrid.parent != null) {\r\n            \/\/\u6dfb\u52a0\u5230\u7236\u5bf9\u8c61\u6808\uff08\u5373\u7ed3\u679c\u6808\uff09\r\n            parentList.Push (currentGrid.x + \"|\" + currentGrid.y);\r\n            \/\/\u9012\u5f52\u83b7\u53d6\r\n            GenerateResult (currentGrid.parent);\r\n        }\r\n    }\r\n\r\n    \/\/\/ &lt;summary&gt;\r\n    \/\/\/ \u663e\u793a\u7ed3\u679c\r\n    \/\/\/ &lt;\/summary&gt;\r\n    \/\/\/ &lt;returns&gt;The result.&lt;\/returns&gt;\r\n    IEnumerator ShowResult ()\r\n    {\r\n        \/\/\u7b49\u5f85\u524d\u9762\u8ba1\u7b97\u5b8c\u6210\r\n        yield return new WaitForSeconds (0.3f);\r\n        \/\/\u8ba1\u7b97\u6bcf\u5e27\u989c\u8272\u503c\u589e\u91cf\r\n        incrementPer = 1 \/ (float)parentList.Count;\r\n        \/\/\u5c55\u793a\u7ed3\u679c\r\n        while (parentList.Count != 0) {\r\n            \/\/\u51fa\u6808\r\n            string str = parentList.Pop ();\r\n            \/\/\u7b490.3\u79d2\r\n            yield return new WaitForSeconds (0.3f);\r\n            \/\/\u62c6\u5206\u83b7\u53d6\u5750\u6807\r\n            string[] xy = str.Split (new char[]{ '|' });\r\n            int x = int.Parse (xy [0]);\r\n            int y = int.Parse (xy [1]);\r\n            \/\/\u5f53\u524d\u989c\u8272\u503c\r\n            alpha += incrementPer;\r\n            \/\/\u4ee5\u989c\u8272\u65b9\u5f0f\u7ed8\u5236\u8def\u5f84\r\n            objs [x, y].transform.GetChild (0).GetComponent&lt;MeshRenderer&gt; ().material.color\r\n            = new Color (1 - alpha, alpha, 0, 1);\r\n        }\r\n    }\r\n\r\n    \/\/\/ &lt;summary&gt;\r\n    \/\/\/ \u66fc\u54c8\u987f\u65b9\u5f0f\u8ba1\u7b97H\u503c\r\n    \/\/\/ &lt;\/summary&gt;\r\n    \/\/\/ &lt;param name=\"x\"&gt;The x coordinate.&lt;\/param&gt;\r\n    \/\/\/ &lt;param name=\"y\"&gt;The y coordinate.&lt;\/param&gt;\r\n    int Manhattan (int x, int y)\r\n    {\r\n        return (int)(Mathf.Abs (targetX - x) + Mathf.Abs (targetY - y)) * 10;\r\n    }\r\n\r\n    void Start ()\r\n    {\r\n        Init ();\r\n        StartCoroutine (Count ());\r\n        StartCoroutine (ShowResult ());\r\n    }\r\n}<\/pre>\n<ul>\n<li>\u6700\u540e\u662f\u53c2\u8003\u9884\u8bbe\u4f53\u65b9\u5757\u7684\u7b80\u5355\u5b9e\u73b0<\/li>\n<\/ul>\n<pre class=\"lang:c# decode:true \">using UnityEngine;\r\nusing System.Collections;\r\nusing UnityEngine.UI;\r\n\r\npublic class Reference : MonoBehaviour\r\n{\r\n    \/\/\u989c\u8272\u6750\u8d28\u533a\u5206\r\n    public Material startMat;\r\n    public Material endMat;\r\n    public Material obstacleMat;\r\n    \/\/\u663e\u793a\u4fe1\u606fText\r\n    private Text text;\r\n    \/\/\u5f53\u524d\u683c\u5b50\u5750\u6807\r\n    public int x;\r\n    public int y;\r\n\r\n    void Awake ()\r\n    {\r\n        text = GameObject.Find (\"Text\").GetComponent&lt;Text&gt; ();\r\n    }\r\n    \/\/\u5224\u65ad\u5f53\u524d\u683c\u5b50\u7684\u7c7b\u578b\r\n    void OnTriggerEnter (Collider other)\r\n    {\r\n        if (other.name == \"Start\") {\r\n            GetComponent&lt;MeshRenderer&gt; ().material = startMat;\r\n            MyAStar.instance.grids [x, y].type = GridType.Start;\r\n            MyAStar.instance.openList.Add (MyAStar.instance.grids [x, y]);\r\n            MyAStar.instance.startX = x;\r\n            MyAStar.instance.startY = y;\r\n        } else if (other.name == \"End\") {\r\n            GetComponent&lt;MeshRenderer&gt; ().material = endMat;\r\n            MyAStar.instance.grids [x, y].type = GridType.End;\r\n            MyAStar.instance.targetX = x;\r\n            MyAStar.instance.targetY = y;\r\n        } else if (other.name == \"Obstacle\") {\r\n            GetComponent&lt;MeshRenderer&gt; ().material = obstacleMat;\r\n            MyAStar.instance.grids [x, y].type = GridType.Obstacle;\r\n        }\r\n    }\r\n\r\n    \/\/\/ &lt;summary&gt;\r\n    \/\/\/ \u9f20\u6807\u70b9\u51fb\u663e\u793a\u5f53\u524d\u683c\u5b50\u57fa\u7840\u4fe1\u606f\r\n    \/\/\/ &lt;\/summary&gt;\r\n    void OnMouseDown ()\r\n    {\r\n        text.text = \"XY(\" + x + \",\" + y + \")\" + \"\\n\" +\r\n        \"FGH(\" + MyAStar.instance.grids [x, y].f + \",\" +\r\n        MyAStar.instance.grids [x, y].g + \",\" +\r\n        MyAStar.instance.grids [x, y].h + \")\";\r\n        text.color = GetComponent&lt;MeshRenderer&gt; ().material.color;\r\n    }\r\n}<\/pre>\n<div>\n<div>\n<ul>\n<li>\u591a\u969c\u788d\u6548\u679c\u56fe\n<div class=\"image-package\"><img title=\"A*\u5bfb\u8def\u7b97\u6cd5\u5728Unity\u4e2d\u7684\u7b80\u5355\u5e94\u7528 - \u7b2c4\u5f20  | u3d8\u6280\u672f\u5206\u4eab\" alt=\"A*\u5bfb\u8def\u7b97\u6cd5\u5728Unity\u4e2d\u7684\u7b80\u5355\u5e94\u7528 - \u7b2c4\u5f20  | u3d8\u6280\u672f\u5206\u4eab\" src=\"http:\/\/upload-images.jianshu.io\/upload_images\/872318-f76d12a9861aecea.gif?imageMogr2\/auto-orient\/strip\" data-original-src=\"http:\/\/upload-images.jianshu.io\/upload_images\/872318-f76d12a9861aecea.gif?imageMogr2\/auto-orient\/strip\" \/><\/p>\n<div class=\"image-caption\">\u591a\u969c\u788d\u6548\u679c\u56fe<\/div>\n<\/div>\n<\/li>\n<li>\u904d\u5386\u6d41\u7a0b\u76d1\u6d4b<br \/>\n\u5176\u5b9eA*\u904d\u5386\u7684\u683c\u5b50\u8fd8\u662f\u86ee\u591a\u7684\uff0c\u56e0\u4e3a\u66fc\u54c8\u987f\u8ba1\u7b97\u7684H\u503c\u662f\u4e0d\u8003\u8651\u969c\u788d\u7269\u7684\uff0c\u6240\u4ee5\u4f1a\u6709\u5f88\u591a\u683c\u5b50\u7684F\u503c\u4f1a\u5f88\u5c0f\uff0c\u4f46\u4e0d\u4e00\u5b9a\u6b64\u65f6\u5f88\u5c0f\u7684F\u503c\u683c\u5b50\u5c31\u662f\u8981\u8d70\u7684\u8def\u5f84\uff0c\u6700\u7ec8\u7684\u6700\u4f18\u8def\u5f84\u662f\u901a\u8fc7\uff0c\u7ec8\u70b9\u683c\u5b50\u53cd\u63a8\u56de\u6765\u7684\uff0c\u5c31\u5982\u4ee3\u7801\u4e2dGenerateResult\u9012\u5f52\u65b9\u6cd5\u6240\u793a\uff0c\u4e3a\u4e86\u65b9\u4fbf\u5927\u5bb6\u7406\u89e3\uff0c\u6211\u505a\u4e86\u4e00\u4e2a\u5c0f\u52a8\u753b\uff0c\u65b9\u4fbf\u5927\u5bb6\u5bf9A*\u7684\u7406\u89e3\u3002\uff08\u7c89\u8272\u662f\u6b64\u65f6F\u503c\u6700\u5c0f\u7684\u683c\u5b50\uff0c\u84dd\u8272\u662f\u6700\u5c0fF\u503c\u683c\u5b50\u5468\u8fb9\u6b63\u5728\u904d\u5386\u7684\u683c\u5b50\uff0c\u9ec4\u8272\u683c\u5b50\u662f\u4ece\u672a\u8bbe\u7f6e\u7236\u7269\u4f53\uff0c\u7b2c\u4e00\u6b21\u88ab\u904d\u5386\u7684\u683c\u5b50\uff09<\/p>\n<div class=\"image-package\"><img title=\"A*\u5bfb\u8def\u7b97\u6cd5\u5728Unity\u4e2d\u7684\u7b80\u5355\u5e94\u7528 - \u7b2c5\u5f20  | u3d8\u6280\u672f\u5206\u4eab\" alt=\"A*\u5bfb\u8def\u7b97\u6cd5\u5728Unity\u4e2d\u7684\u7b80\u5355\u5e94\u7528 - \u7b2c5\u5f20  | u3d8\u6280\u672f\u5206\u4eab\" src=\"http:\/\/upload-images.jianshu.io\/upload_images\/872318-7b3a0033d4360c8b.gif?imageMogr2\/auto-orient\/strip\" data-original-src=\"http:\/\/upload-images.jianshu.io\/upload_images\/872318-7b3a0033d4360c8b.gif?imageMogr2\/auto-orient\/strip\" \/><\/p>\n<div class=\"image-caption\">\u904d\u5386\u6d41\u7a0b\u76d1\u6d4b<\/div>\n<\/div>\n<div class=\"image-package\"><img title=\"A*\u5bfb\u8def\u7b97\u6cd5\u5728Unity\u4e2d\u7684\u7b80\u5355\u5e94\u7528 - \u7b2c6\u5f20  | u3d8\u6280\u672f\u5206\u4eab\" alt=\"A*\u5bfb\u8def\u7b97\u6cd5\u5728Unity\u4e2d\u7684\u7b80\u5355\u5e94\u7528 - \u7b2c6\u5f20  | u3d8\u6280\u672f\u5206\u4eab\" src=\"http:\/\/upload-images.jianshu.io\/upload_images\/872318-2459f06eface623d.gif?imageMogr2\/auto-orient\/strip\" data-original-src=\"http:\/\/upload-images.jianshu.io\/upload_images\/872318-2459f06eface623d.gif?imageMogr2\/auto-orient\/strip\" \/><\/p>\n<div class=\"image-caption\">\u6162\u653e\u7248<\/div>\n<\/div>\n<h3>\u7ed3\u675f\u8bed<\/h3>\n<blockquote><p>A*\u53ea\u662f\u6e38\u620f\u7b97\u6cd5\u4e2d\u7684\u51e4\u6bdb\u9e9f\u89d2\uff0c\u5176\u4e2d\u7684\u903b\u8f91\u4e5f\u76f8\u5bf9\u7b80\u5355\uff0c\u6240\u4ee5\u60f3\u8981\u63d0\u5347\u7f16\u7801\u8d28\u91cf\uff0c\u60f3\u8981\u5199\u51fa\u9ad8\u6548\u7684\u6e38\u620f\u903b\u8f91\uff0c\u8fd8\u9700\u8981\u66f4\u591a\u7684\u7b97\u6cd5\u5b66\u4e60\u3002\u8fd8\u662f\u90a3\u4e2a\u9053\u7406\uff0c<strong>\u7f16\u7a0b = \u6570\u636e\u7ed3\u6784 + \u7b97\u6cd5<\/strong>\uff0c\u4e0d\u5e26\u73ed\u7684\u8fd9\u6bb5\u65f6\u95f4\u6211\u4f1a\u5c3d\u91cf\u5206\u4eab\u4e00\u4e9b\u4e1c\u897f\u7ed9\u5927\u5bb6\uff0c\u540c\u4ec1\u4eec\u52a0\u6cb9\u3002\u672c\u6587\u9879\u76ee\u4e0b\u8f7d\u94fe\u63a5: https:\/\/pan.baidu.com\/s\/1hrVwBcw \u5bc6\u7801: cfas<\/p><\/blockquote>\n<\/li>\n<\/ul>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>\u524d\u8a00 \u5728\u4f7f\u7528Unity\u5f00\u53d1\u6e38\u620f\u9879\u76ee\u65f6\uff0c\u7ecf\u5e38\u4f1a\u9047\u5230\u4e00\u4e9b\u89d2\u8272\u7684\u5bfc\u822a\u9700\u6c42\uff0c\u7136\u800cUnit &hellip; <a href=\"http:\/\/www.u3d8.com\/?p=1212\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[23],"tags":[273],"_links":{"self":[{"href":"http:\/\/www.u3d8.com\/index.php?rest_route=\/wp\/v2\/posts\/1212"}],"collection":[{"href":"http:\/\/www.u3d8.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.u3d8.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.u3d8.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.u3d8.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1212"}],"version-history":[{"count":1,"href":"http:\/\/www.u3d8.com\/index.php?rest_route=\/wp\/v2\/posts\/1212\/revisions"}],"predecessor-version":[{"id":1213,"href":"http:\/\/www.u3d8.com\/index.php?rest_route=\/wp\/v2\/posts\/1212\/revisions\/1213"}],"wp:attachment":[{"href":"http:\/\/www.u3d8.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1212"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.u3d8.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1212"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.u3d8.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1212"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}