{"id":1256,"date":"2017-08-30T20:34:40","date_gmt":"2017-08-30T12:34:40","guid":{"rendered":"http:\/\/39.100.100.179\/?p=1256"},"modified":"2017-08-30T20:45:24","modified_gmt":"2017-08-30T12:45:24","slug":"1256","status":"publish","type":"post","link":"http:\/\/www.u3d8.com\/?p=1256","title":{"rendered":"\u5236\u4f5c\u738b\u8005\u8363\u8000\u6280\u80fd\u8303\u56f4\u6307\u793a\u5668"},"content":{"rendered":"<p>\u4eca\u5929\u6559\u5927\u5bb6\u5236\u4f5c\u738b\u8005\u8363\u8000\u4e2d\u4f7f\u7528\u7684\u6280\u80fd\u8303\u56f4\u6307\u793a\u5668<\/p>\n<p>\u7c7b\u578b\u5305\u542b\uff1a\u533a\u57df\u5706\u5f62\u3001\u5c0f\u8303\u56f4\u5706\u5f62\u3001\u77e9\u5f62\u3001\u6247\u5f62<\/p>\n<p>\u53c2\u8003\u4e0b\u56fe\uff1a<\/p>\n<p><a href=\"http:\/\/www.u3d8.com\/wp-content\/uploads\/2017\/08\/QQ\u622a\u56fe20170830202142.png\" data-lightbox=\"image_lg\"><img title=\"\u5236\u4f5c\u738b\u8005\u8363\u8000\u6280\u80fd\u8303\u56f4\u6307\u793a\u5668 - \u7b2c1\u5f20  | u3d8\u6280\u672f\u5206\u4eab\" alt=\"\u5236\u4f5c\u738b\u8005\u8363\u8000\u6280\u80fd\u8303\u56f4\u6307\u793a\u5668 - \u7b2c1\u5f20  | u3d8\u6280\u672f\u5206\u4eab\"  loading=\"lazy\" class=\"wp-image-1258 alignleft\"  data-src=\"http:\/\/www.u3d8.com\/wp-content\/uploads\/2017\/08\/QQ\u622a\u56fe20170830202142.png\" width=\"406\" height=\"231\" srcset=\"http:\/\/www.u3d8.com\/wp-content\/uploads\/2017\/08\/QQ\u622a\u56fe20170830202142.png 979w, http:\/\/www.u3d8.com\/wp-content\/uploads\/2017\/08\/QQ\u622a\u56fe20170830202142-300x171.png 300w, http:\/\/www.u3d8.com\/wp-content\/uploads\/2017\/08\/QQ\u622a\u56fe20170830202142-768x437.png 768w\" sizes=\"(max-width: 406px) 100vw, 406px\" \/><\/a><a href=\"http:\/\/www.u3d8.com\/wp-content\/uploads\/2017\/08\/QQ\u622a\u56fe20170830202200.png\" data-lightbox=\"image_lg\"><img title=\"\u5236\u4f5c\u738b\u8005\u8363\u8000\u6280\u80fd\u8303\u56f4\u6307\u793a\u5668 - \u7b2c2\u5f20  | u3d8\u6280\u672f\u5206\u4eab\" alt=\"\u5236\u4f5c\u738b\u8005\u8363\u8000\u6280\u80fd\u8303\u56f4\u6307\u793a\u5668 - \u7b2c2\u5f20  | u3d8\u6280\u672f\u5206\u4eab\"  loading=\"lazy\" class=\"wp-image-1259\"  data-src=\"http:\/\/www.u3d8.com\/wp-content\/uploads\/2017\/08\/QQ\u622a\u56fe20170830202200.png\" width=\"408\" height=\"233\" srcset=\"http:\/\/www.u3d8.com\/wp-content\/uploads\/2017\/08\/QQ\u622a\u56fe20170830202200.png 981w, http:\/\/www.u3d8.com\/wp-content\/uploads\/2017\/08\/QQ\u622a\u56fe20170830202200-300x171.png 300w, http:\/\/www.u3d8.com\/wp-content\/uploads\/2017\/08\/QQ\u622a\u56fe20170830202200-768x438.png 768w\" sizes=\"(max-width: 408px) 100vw, 408px\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.u3d8.com\/wp-content\/uploads\/2017\/08\/QQ\u622a\u56fe20170830202123.png\" data-lightbox=\"image_lg\"><img title=\"\u5236\u4f5c\u738b\u8005\u8363\u8000\u6280\u80fd\u8303\u56f4\u6307\u793a\u5668 - \u7b2c3\u5f20  | u3d8\u6280\u672f\u5206\u4eab\" alt=\"\u5236\u4f5c\u738b\u8005\u8363\u8000\u6280\u80fd\u8303\u56f4\u6307\u793a\u5668 - \u7b2c3\u5f20  | u3d8\u6280\u672f\u5206\u4eab\"  loading=\"lazy\" class=\"wp-image-1257 alignleft\"  data-src=\"http:\/\/www.u3d8.com\/wp-content\/uploads\/2017\/08\/QQ\u622a\u56fe20170830202123.png\" width=\"404\" height=\"228\" srcset=\"http:\/\/www.u3d8.com\/wp-content\/uploads\/2017\/08\/QQ\u622a\u56fe20170830202123.png 979w, http:\/\/www.u3d8.com\/wp-content\/uploads\/2017\/08\/QQ\u622a\u56fe20170830202123-300x169.png 300w, http:\/\/www.u3d8.com\/wp-content\/uploads\/2017\/08\/QQ\u622a\u56fe20170830202123-768x434.png 768w\" sizes=\"(max-width: 404px) 100vw, 404px\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.u3d8.com\/wp-content\/uploads\/2017\/08\/QQ\u622a\u56fe20170830202214.png\" data-lightbox=\"image_lg\"><img title=\"\u5236\u4f5c\u738b\u8005\u8363\u8000\u6280\u80fd\u8303\u56f4\u6307\u793a\u5668 - \u7b2c4\u5f20  | u3d8\u6280\u672f\u5206\u4eab\" alt=\"\u5236\u4f5c\u738b\u8005\u8363\u8000\u6280\u80fd\u8303\u56f4\u6307\u793a\u5668 - \u7b2c4\u5f20  | u3d8\u6280\u672f\u5206\u4eab\"  loading=\"lazy\" class=\"wp-image-1260 alignleft\"  data-src=\"http:\/\/www.u3d8.com\/wp-content\/uploads\/2017\/08\/QQ\u622a\u56fe20170830202214.png\" width=\"411\" height=\"232\" srcset=\"http:\/\/www.u3d8.com\/wp-content\/uploads\/2017\/08\/QQ\u622a\u56fe20170830202214.png 978w, http:\/\/www.u3d8.com\/wp-content\/uploads\/2017\/08\/QQ\u622a\u56fe20170830202214-300x169.png 300w, http:\/\/www.u3d8.com\/wp-content\/uploads\/2017\/08\/QQ\u622a\u56fe20170830202214-768x433.png 768w\" sizes=\"(max-width: 411px) 100vw, 411px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>\u4ee3\u7801\u5df2\u5199\u597d\u6ce8\u91ca\uff0c\u6709\u4e0d\u61c2\u7684\u53ef\u4ee5\u7559\u8a00\u95ee\u6211\u3002<\/p>\n<p>\u6280\u80fd\u6447\u6746\u4ee3\u7801\uff1a<\/p>\n<pre class=\"lang:c# decode:true\">using UnityEngine;\r\nusing System.Collections;\r\nusing UnityEngine.UI;\r\nusing UnityEngine.EventSystems;\r\nusing System;\r\n\r\npublic class SkillJoystick : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IDragHandler {\r\n\r\n    public float outerCircleRadius = 100;\r\n\r\n    Transform innerCircleTrans;\r\n\r\n    Vector2 outerCircleStartWorldPos = Vector2.zero;\r\n\r\n    public Action&lt;Vector2&gt; onJoystickDownEvent;     \/\/ \u6309\u4e0b\u4e8b\u4ef6\r\n    public Action onJoystickUpEvent;     \/\/ \u62ac\u8d77\u4e8b\u4ef6\r\n    public Action&lt;Vector2&gt; onJoystickMoveEvent;     \/\/ \u6ed1\u52a8\u4e8b\u4ef6\r\n\r\n    void Awake()\r\n    {\r\n        innerCircleTrans = transform.GetChild(0);\r\n    }\r\n\r\n    void Start()\r\n    {\r\n        outerCircleStartWorldPos = transform.position;\r\n    }\r\n\r\n    \/\/\/ &lt;summary&gt;\r\n    \/\/\/ \u6309\u4e0b\r\n    \/\/\/ &lt;\/summary&gt;\r\n    public void OnPointerDown(PointerEventData eventData)\r\n    {\r\n        innerCircleTrans.position = eventData.position;\r\n        if (onJoystickDownEvent != null)\r\n            onJoystickDownEvent(innerCircleTrans.localPosition \/ outerCircleRadius);\r\n    }\r\n\r\n    \/\/\/ &lt;summary&gt;\r\n    \/\/\/ \u62ac\u8d77\r\n    \/\/\/ &lt;\/summary&gt;\r\n    public void OnPointerUp(PointerEventData eventData)\r\n    {\r\n        innerCircleTrans.localPosition = Vector3.zero;\r\n        if (onJoystickUpEvent != null)\r\n            onJoystickUpEvent();\r\n    }\r\n\r\n    \/\/\/ &lt;summary&gt;\r\n    \/\/\/ \u6ed1\u52a8\r\n    \/\/\/ &lt;\/summary&gt;\r\n    public void OnDrag(PointerEventData eventData)\r\n    {\r\n        Vector2 touchPos = eventData.position - outerCircleStartWorldPos;\r\n        if (Vector3.Distance(touchPos, Vector2.zero) &lt; outerCircleRadius)\r\n            innerCircleTrans.localPosition = touchPos;\r\n        else\r\n            innerCircleTrans.localPosition = touchPos.normalized * outerCircleRadius;\r\n\r\n        if (onJoystickMoveEvent != null)\r\n            onJoystickMoveEvent(innerCircleTrans.localPosition \/ outerCircleRadius);\r\n    }\r\n}<\/pre>\n<p>\u6280\u80fd\u8303\u56f4\u6307\u793a\u5668\u4ee3\u7801\uff1a<\/p>\n<pre class=\"lang:c# decode:true\">using UnityEngine;\r\nusing System.Collections;\r\nusing System.Collections.Generic;\r\n\r\npublic enum SkillAreaType\r\n{\r\n    OuterCircle = 0,\r\n    OuterCircle_InnerCube = 1,\r\n    OuterCircle_InnerSector = 2,\r\n    OuterCircle_InnerCircle = 3,\r\n}\r\n\r\npublic class SkillArea : MonoBehaviour {\r\n\r\n    enum SKillAreaElement\r\n    {\r\n        OuterCircle,    \/\/ \u5916\u5706\r\n        InnerCircle,    \/\/ \u5185\u5706\r\n        Cube,           \/\/ \u77e9\u5f62 \r\n        Sector60,        \/\/ \u6247\u5f62\r\n        Sector120,        \/\/ \u6247\u5f62\r\n    }\r\n\r\n    SkillJoystick joystick;\r\n\r\n    public GameObject player;      \r\n\r\n    public SkillAreaType areaType;      \/\/ \u8bbe\u7f6e\u6307\u793a\u5668\u7c7b\u578b\r\n\r\n    Vector3 deltaVec;\r\n\r\n    float outerRadius = 6;      \/\/ \u5916\u5706\u534a\u5f84\r\n    float innerRadius = 2f;     \/\/ \u5185\u5706\u534a\u5f84\r\n    float cubeWidth = 2f;       \/\/ \u77e9\u5f62\u5bbd\u5ea6 \uff08\u77e9\u5f62\u957f\u5ea6\u4f7f\u7528\u7684\u5916\u5706\u534a\u5f84\uff09\r\n    int angle = 60;             \/\/ \u6247\u5f62\u89d2\u5ea6\r\n\r\n    bool isPressed = false;\r\n\r\n\r\n    string path = \"Effect\/Prefabs\/Hero_skillarea\/\";  \/\/ \u8def\u5f84\r\n    string circle = \"quan_hero\";    \/\/ \u5706\u5f62\r\n    string cube = \"chang_hero\";     \/\/ \u77e9\u5f62\r\n    string sector60 = \"shan_hero_60\";    \/\/ \u6247\u5f6260\u5ea6\r\n    string sector120 = \"shan_hero_120\";    \/\/ \u6247\u5f62120\u5ea6\r\n\r\n    Dictionary&lt;SKillAreaElement, string&gt; allElementPath;\r\n    Dictionary&lt;SKillAreaElement, Transform&gt; allElementTrans;\r\n\r\n    \/\/ Use this for initialization\r\n    void Start()\r\n    {\r\n        joystick = GetComponent&lt;SkillJoystick&gt;();\r\n\r\n        joystick.onJoystickDownEvent += OnJoystickDownEvent;\r\n        joystick.onJoystickMoveEvent += OnJoystickMoveEvent;\r\n        joystick.onJoystickUpEvent += OnJoystickUpEvent;\r\n\r\n        InitSkillAreaType();\r\n    }\r\n\r\n    void OnDestroy()\r\n    {\r\n        joystick.onJoystickDownEvent -= OnJoystickDownEvent;\r\n        joystick.onJoystickMoveEvent -= OnJoystickMoveEvent;\r\n        joystick.onJoystickUpEvent -= OnJoystickUpEvent;\r\n    }\r\n\r\n    void InitSkillAreaType()\r\n    {\r\n        allElementPath = new Dictionary&lt;SKillAreaElement, string&gt;();\r\n        allElementPath.Add(SKillAreaElement.OuterCircle, circle);\r\n        allElementPath.Add(SKillAreaElement.InnerCircle, circle);\r\n        allElementPath.Add(SKillAreaElement.Cube, cube);\r\n        allElementPath.Add(SKillAreaElement.Sector60, sector60);\r\n        allElementPath.Add(SKillAreaElement.Sector120, sector120);\r\n\r\n        allElementTrans = new Dictionary&lt;SKillAreaElement, Transform&gt;();\r\n        allElementTrans.Add(SKillAreaElement.OuterCircle, null);\r\n        allElementTrans.Add(SKillAreaElement.InnerCircle, null);\r\n        allElementTrans.Add(SKillAreaElement.Cube, null);\r\n        allElementTrans.Add(SKillAreaElement.Sector60, null);\r\n        allElementTrans.Add(SKillAreaElement.Sector120, null);\r\n    }\r\n\r\n\r\n    void OnJoystickDownEvent(Vector2 deltaVec)\r\n    {\r\n        isPressed = true;\r\n        this.deltaVec = new Vector3(deltaVec.x, 0, deltaVec.y);\r\n        CreateSkillArea();\r\n    }\r\n\r\n    void OnJoystickUpEvent()\r\n    {\r\n        isPressed = false;\r\n        HideElements();\r\n    }\r\n\r\n    void OnJoystickMoveEvent(Vector2 deltaVec)\r\n    {\r\n        this.deltaVec = new Vector3(deltaVec.x, 0, deltaVec.y);\r\n    }\r\n\r\n    void LateUpdate()\r\n    {\r\n        if(isPressed)\r\n            UpdateElement();\r\n    }\r\n\r\n    \/\/\/ &lt;summary&gt;\r\n    \/\/\/ \u521b\u5efa\u6280\u80fd\u533a\u57df\u5c55\u793a\r\n    \/\/\/ &lt;\/summary&gt;\r\n    void CreateSkillArea()\r\n    {\r\n        switch (areaType)\r\n        {\r\n            case SkillAreaType.OuterCircle:\r\n                CreateElement(SKillAreaElement.OuterCircle);\r\n                break;\r\n            case SkillAreaType.OuterCircle_InnerCube:\r\n                CreateElement(SKillAreaElement.OuterCircle);\r\n                CreateElement(SKillAreaElement.Cube);\r\n                break;\r\n            case SkillAreaType.OuterCircle_InnerSector:\r\n                CreateElement(SKillAreaElement.OuterCircle);\r\n                switch (angle)\r\n                {\r\n                    case 60:\r\n                        CreateElement(SKillAreaElement.Sector60);\r\n                        break;\r\n                    case 120:\r\n                        CreateElement(SKillAreaElement.Sector120);\r\n                        break;\r\n                    default:\r\n                        break;\r\n                }\r\n                break;\r\n            case SkillAreaType.OuterCircle_InnerCircle:\r\n                CreateElement(SKillAreaElement.OuterCircle);\r\n                CreateElement(SKillAreaElement.InnerCircle);\r\n                break;\r\n            default:\r\n                break;\r\n        }\r\n    }\r\n\r\n    \/\/\/ &lt;summary&gt;\r\n    \/\/\/ \u521b\u5efa\u6280\u80fd\u533a\u57df\u5c55\u793a\u5143\u7d20\r\n    \/\/\/ &lt;\/summary&gt;\r\n    \/\/\/ &lt;param name=\"element\"&gt;&lt;\/param&gt;\r\n\tvoid CreateElement(SKillAreaElement element)\r\n    {\r\n        Transform elementTrans = GetElement(element);\r\n        if (elementTrans == null) return;\r\n        allElementTrans[element] = elementTrans;\r\n        switch (element)\r\n        {\r\n            case SKillAreaElement.OuterCircle:\r\n                elementTrans.localScale = new Vector3(outerRadius * 2, 1, outerRadius * 2) \/ player.transform.localScale.x;\r\n                elementTrans.gameObject.SetActive(true);\r\n                break;\r\n            case SKillAreaElement.InnerCircle:\r\n                elementTrans.localScale = new Vector3(innerRadius * 2, 1, innerRadius * 2) \/ player.transform.localScale.x;\r\n                break;\r\n            case SKillAreaElement.Cube:\r\n                elementTrans.localScale = new Vector3(cubeWidth, 1, outerRadius) \/ player.transform.localScale.x;\r\n                break;\r\n            case SKillAreaElement.Sector60:\r\n            case SKillAreaElement.Sector120:\r\n                elementTrans.localScale = new Vector3(outerRadius, 1, outerRadius) \/ player.transform.localScale.x;\r\n                break;\r\n            default:\r\n                break;\r\n        }\r\n    }\r\n\r\n    Transform elementParent;\r\n    \/\/\/ &lt;summary&gt;\r\n    \/\/\/ \u83b7\u53d6\u5143\u7d20\u7684\u7236\u5bf9\u8c61\r\n    \/\/\/ &lt;\/summary&gt;\r\n    \/\/\/ &lt;returns&gt;&lt;\/returns&gt;\r\n    Transform GetParent()\r\n    {\r\n        if (elementParent == null)\r\n        {\r\n            elementParent = player.transform.FindChild(\"SkillArea\");\r\n        }\r\n        if (elementParent == null)\r\n        {\r\n            elementParent = new GameObject(\"SkillArea\").transform;\r\n            elementParent.parent = player.transform;\r\n            elementParent.localEulerAngles = Vector3.zero;\r\n            elementParent.localPosition = Vector3.zero;\r\n            elementParent.localScale = Vector3.one;\r\n        }\r\n        return elementParent;\r\n    }\r\n\r\n    \/\/\/ &lt;summary&gt;\r\n    \/\/\/ \u83b7\u53d6\u5143\u7d20\u7269\u4f53\r\n    \/\/\/ &lt;\/summary&gt;\r\n    Transform GetElement(SKillAreaElement element)\r\n    {\r\n        if (player == null) return null;\r\n        string name = element.ToString();\r\n        Transform parent = GetParent();\r\n        Transform elementTrans = parent.Find(name);\r\n        if (elementTrans == null)\r\n        {\r\n            GameObject elementGo = Instantiate(Resources.Load(path + allElementPath[element])) as GameObject;\r\n            elementGo.transform.parent = parent;\r\n            elementGo.gameObject.SetActive(false);\r\n            elementGo.name = name;\r\n            elementTrans = elementGo.transform;\r\n        }\r\n        elementTrans.localEulerAngles = Vector3.zero;\r\n        elementTrans.localPosition = Vector3.zero;\r\n        elementTrans.localScale = Vector3.one;\r\n        return elementTrans;\r\n    }\r\n\r\n    \/\/\/ &lt;summary&gt;\r\n    \/\/\/ \u9690\u85cf\u6240\u6709\u5143\u7d20\r\n    \/\/\/ &lt;\/summary&gt;\r\n    void HideElements()\r\n    {\r\n        if (player == null) return;\r\n        Transform parent = GetParent();\r\n        for (int i = 0, length = parent.childCount; i &lt; length; i++)\r\n        {\r\n            parent.GetChild(i).gameObject.SetActive(false);\r\n        }\r\n    }\r\n\r\n    \/\/\/ &lt;summary&gt;\r\n    \/\/\/ \u9690\u85cf\u6307\u5b9a\u5143\u7d20\r\n    \/\/\/ &lt;\/summary&gt;\r\n    \/\/\/ &lt;param name=\"element\"&gt;&lt;\/param&gt;\r\n    void HideElement(SKillAreaElement element)\r\n    {\r\n        if (player == null) return;\r\n        Transform parent = GetParent();\r\n        Transform elementTrans = parent.Find(element.ToString());\r\n        if (elementTrans != null)\r\n            elementTrans.gameObject.SetActive(false);\r\n    }\r\n\r\n    \/\/\/ &lt;summary&gt;\r\n    \/\/\/ \u6bcf\u5e27\u66f4\u65b0\u5143\u7d20\r\n    \/\/\/ &lt;\/summary&gt;\r\n    void UpdateElement()\r\n    {\r\n        switch (areaType)\r\n        {\r\n            case SkillAreaType.OuterCircle:\r\n                break;\r\n            case SkillAreaType.OuterCircle_InnerCube:\r\n                UpdateElementPosition(SKillAreaElement.Cube);\r\n                break;\r\n            case SkillAreaType.OuterCircle_InnerSector:\r\n                switch (angle)\r\n                {\r\n                    case 60:\r\n                        UpdateElementPosition(SKillAreaElement.Sector60);\r\n                        break;\r\n                    case 120:\r\n                        UpdateElementPosition(SKillAreaElement.Sector120);\r\n                        break;\r\n                    default:\r\n                        break;\r\n                }\r\n                break;\r\n            case SkillAreaType.OuterCircle_InnerCircle:\r\n                UpdateElementPosition(SKillAreaElement.InnerCircle);\r\n                break;\r\n            default:\r\n                break;\r\n        }\r\n    }\r\n\r\n    \/\/\/ &lt;summary&gt;\r\n    \/\/\/ \u6bcf\u5e27\u66f4\u65b0\u5143\u7d20\u4f4d\u7f6e\r\n    \/\/\/ &lt;\/summary&gt;\r\n    \/\/\/ &lt;param name=\"element\"&gt;&lt;\/param&gt;\r\n    void UpdateElementPosition(SKillAreaElement element)\r\n    {\r\n        if (allElementTrans[element] == null)\r\n            return;\r\n        switch (element)\r\n        {\r\n            case SKillAreaElement.OuterCircle:\r\n                break;\r\n            case SKillAreaElement.InnerCircle:\r\n                allElementTrans[element].transform.position = GetCirclePosition(outerRadius);\r\n                break;\r\n            case SKillAreaElement.Cube:\r\n            case SKillAreaElement.Sector60:\r\n            case SKillAreaElement.Sector120:\r\n                allElementTrans[element].transform.LookAt(GetCubeSectorLookAt());\r\n                break;\r\n            default:\r\n                break;\r\n        }\r\n        if (!allElementTrans[element].gameObject.activeSelf)\r\n            allElementTrans[element].gameObject.SetActive(true);\r\n    }\r\n\r\n    \/\/\/ &lt;summary&gt;\r\n    \/\/\/ \u83b7\u53d6InnerCircle\u5143\u7d20\u4f4d\u7f6e\r\n    \/\/\/ &lt;\/summary&gt;\r\n    \/\/\/ &lt;returns&gt;&lt;\/returns&gt;\r\n    Vector3 GetCirclePosition(float dist)\r\n    {\r\n        if (player == null) return Vector3.zero;\r\n\r\n        Vector3 targetDir = deltaVec * dist;\r\n\r\n        float y = Camera.main.transform.rotation.eulerAngles.y;\r\n        targetDir = Quaternion.Euler(0, y, 0) * targetDir;\r\n\r\n        return targetDir + player.transform.position;\r\n    }\r\n\r\n    \/\/\/ &lt;summary&gt;\r\n    \/\/\/ \u83b7\u53d6Cube\u3001Sector\u5143\u7d20\u671d\u5411\r\n    \/\/\/ &lt;\/summary&gt;\r\n    \/\/\/ &lt;returns&gt;&lt;\/returns&gt;\r\n    Vector3 GetCubeSectorLookAt()\r\n    {\r\n        if (player == null) return Vector3.zero;\r\n        \r\n        Vector3 targetDir = deltaVec;\r\n\r\n        float y = Camera.main.transform.rotation.eulerAngles.y;\r\n        targetDir = Quaternion.Euler(0, y, 0) * targetDir;\r\n\r\n        return targetDir + player.transform.position;\r\n    }\r\n}<\/pre>\n<p>\u6548\u679c\u5c55\u793a\uff1a<\/p>\n<p><a href=\"http:\/\/www.u3d8.com\/wp-content\/uploads\/2017\/08\/SkillArea.gif\" data-lightbox=\"image_lg\"><img title=\"\u5236\u4f5c\u738b\u8005\u8363\u8000\u6280\u80fd\u8303\u56f4\u6307\u793a\u5668 - \u7b2c5\u5f20  | u3d8\u6280\u672f\u5206\u4eab\" alt=\"\u5236\u4f5c\u738b\u8005\u8363\u8000\u6280\u80fd\u8303\u56f4\u6307\u793a\u5668 - \u7b2c5\u5f20  | u3d8\u6280\u672f\u5206\u4eab\"  loading=\"lazy\" class=\"aligncenter size-full wp-image-1261\"  data-src=\"http:\/\/www.u3d8.com\/wp-content\/uploads\/2017\/08\/SkillArea.gif\" width=\"981\" height=\"554\" \/><\/a><\/p>\n<p>\u9879\u76ee\u4f7f\u7528\u7248\u672c\uff1aUnity5.3.4 GitHub\u4e0b\u8f7d\u5730\u5740\uff1a<\/p>\n<p><a href=\"https:\/\/github.com\/654306663\/SkillAreaDisplay.git\" target=\"_blank\">https:\/\/github.com\/654306663\/SkillAreaDisplay.git<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u4eca\u5929\u6559\u5927\u5bb6\u5236\u4f5c\u738b\u8005\u8363\u8000\u4e2d\u4f7f\u7528\u7684\u6280\u80fd\u8303\u56f4\u6307\u793a\u5668 \u7c7b\u578b\u5305\u542b\uff1a\u533a\u57df\u5706\u5f62\u3001\u5c0f\u8303\u56f4\u5706\u5f62\u3001\u77e9 &hellip; <a href=\"http:\/\/www.u3d8.com\/?p=1256\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[23],"tags":[283,284,282],"_links":{"self":[{"href":"http:\/\/www.u3d8.com\/index.php?rest_route=\/wp\/v2\/posts\/1256"}],"collection":[{"href":"http:\/\/www.u3d8.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.u3d8.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.u3d8.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.u3d8.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1256"}],"version-history":[{"count":5,"href":"http:\/\/www.u3d8.com\/index.php?rest_route=\/wp\/v2\/posts\/1256\/revisions"}],"predecessor-version":[{"id":1266,"href":"http:\/\/www.u3d8.com\/index.php?rest_route=\/wp\/v2\/posts\/1256\/revisions\/1266"}],"wp:attachment":[{"href":"http:\/\/www.u3d8.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1256"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.u3d8.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1256"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.u3d8.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1256"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}