{"id":580,"date":"2016-09-20T16:49:04","date_gmt":"2016-09-20T08:49:04","guid":{"rendered":"http:\/\/39.100.100.179\/?p=580"},"modified":"2016-10-11T09:27:30","modified_gmt":"2016-10-11T01:27:30","slug":"%e7%ae%a1%e7%90%86prefab%e9%a2%84%e8%ae%be%e4%bd%93","status":"publish","type":"post","link":"http:\/\/www.u3d8.com\/?p=580","title":{"rendered":"\u7ba1\u7406Prefab\u9884\u8bbe\u4f53"},"content":{"rendered":"<p>\u5728\u591a\u4eba\u534f\u4f5c\u9879\u76ee\u4e2d\uff0c\u6211\u4eec\u90fd\u4f1a\u5c06\u7269\u4f53\u505a\u6210\u9884\u8bbe\u4f53 \u7136\u540e\u4ee3\u7801\u4e2d\u8fdb\u884c\u52a0\u8f7d\uff0c\u4e0b\u9762\u5c31\u4ecb\u7ecd\u4e0b\u9884\u8bbe\u4f53\u7ba1\u7406\u7684\u65b9\u6cd5<\/p>\n<pre class=\"lang:c# decode:true\">using UnityEngine;\r\nusing System.Collections;\r\nusing System.Collections.Generic;\r\n#if UNITY_EDITOR\r\nusing UnityEditor;\r\n#endif\r\n\r\n\r\n\/\/[ExecuteInEditMode]\r\npublic class PrefabManager : MonoBehaviour\r\n{\r\n\r\n    [SerializeField]\r\n    GameObject[] mPrefabs = new GameObject[0];  \/\/ \u7528\u6765\u5b58\u50a8\u9884\u8bbe\u4f53\r\n\r\n    [SerializeField]\r\n    Transform mStatic;  \/\/ \u9759\u6001\u7269\u4f53\u7236\u5bf9\u8c61\r\n\r\n    [SerializeField]\r\n    Transform mUI;  \/\/ UI\u7269\u4f53\u7236\u5bf9\u8c61\r\n\r\n    [SerializeField]\r\n    Transform mOther;  \/\/ \u5176\u5b83\u7269\u4f53\u7236\u5bf9\u8c61\r\n\r\n    [SerializeField]\r\n    Transform mNetwork;  \/\/ \u7f51\u7edc\u76f8\u5173\u7269\u4f53\u7236\u5bf9\u8c61\r\n\r\n\r\n    void Start()\r\n    {\r\n        \/\/yield break;\r\n        for (int i = 0, end = mPrefabs.Length; i &lt; end; ++i)\r\n        {\r\n            CreateObj(mPrefabs[i]);\r\n        }\r\n    }\r\n\r\n\r\n    \/\/\/ &lt;summary&gt;\r\n    \/\/\/ \u521b\u5efa\u9884\u8bbe\u7269\u4f53 \u5e76\u6309\u7c7b\u578b\u8bbe\u7f6e\u5230\u5bf9\u5e94\u7236\u5bf9\u8c61\u4e0b\u9762\r\n    \/\/\/ &lt;\/summary&gt;\r\n    \/\/\/ &lt;param name=\"go\"&gt;&lt;\/param&gt;\r\n    \/\/\/ &lt;returns&gt;&lt;\/returns&gt;\r\n    private GameObject CreateObj(GameObject go)\r\n    {\r\n\r\n        GameObject result;\r\n#if UNITY_EDITOR\r\n        if (!Application.isPlaying)\r\n        {\r\n            result = PrefabUtility.InstantiatePrefab(go) as GameObject;\r\n        }\r\n        else\r\n#endif\r\n        {\r\n            result = GameObject.Instantiate(go);\r\n        }\r\n\r\n\r\n        result.name = go.name;\r\n\r\n        \/\/\u662f\u754c\u9762\u653e\u5230UIRoot\u4e0b\r\n        if (result.isStatic)\r\n        {\r\n            result.transform.parent = mStatic;\r\n        }\r\n        else if (result.GetComponent&lt;RectTransform&gt;() != null)\r\n        {\r\n            result.transform.SetParent(mUI, false);\r\n        }\r\n        else\r\n        {\r\n            result.transform.parent = mOther;\r\n        }\r\n\r\n        return result;\r\n    }\r\n\r\n\r\n#if UNITY_EDITOR\r\n\r\n    Dictionary&lt;int, GameObject&gt; mThings = new Dictionary&lt;int, GameObject&gt;();\r\n\r\n    \/\/\/ &lt;summary&gt;\r\n    \/\/\/ \u53ef\u4ee5\u5728Inspector\u4e0b \u53f3\u952e\u52a0\u8f7d\u9884\u8bbe\u4f53\r\n    \/\/\/ &lt;\/summary&gt;\r\n    [ContextMenu(\"LoadPrefab\")]\r\n    private void LoadPrefab()\r\n    {\r\n        if (PrefabUtility.prefabInstanceUpdated == null)\r\n        {\r\n            \/\/ \u8fd9\u79cd\u65b9\u6cd5\u53ea\u80fd\u76d1\u542c\u5230\u4fee\u6539\u67d0\u4e2aprefab\u7684\u5b9e\u4f8b\u540e\u70b9\u51fbApply\u65f6\uff0c\u65e0\u6cd5\u76d1\u542c\u76f4\u63a5\u4fee\u6539prefab\u7684\u5c5e\u6027\r\n            PrefabUtility.prefabInstanceUpdated = delegate\r\n            {\r\n                AssetDatabase.SaveAssets();\r\n            };\r\n        }\r\n        UnloadPrefab();\r\n\r\n        for (int i = 0, end = mPrefabs.Length; i &lt; end; ++i)\r\n        {\r\n            mThings.Add(i, CreateObj(mPrefabs[i]));\r\n        }\r\n    }\r\n\r\n    \/\/\/ &lt;summary&gt;\r\n    \/\/\/ \u53ef\u4ee5\u5728Inspector\u4e0b \u53f3\u952e\u79fb\u9664\u9884\u8bbe\u4f53\r\n    \/\/\/ &lt;\/summary&gt;\r\n    [ContextMenu(\"UnloadPrefab\")]\r\n    private void UnloadPrefab()\r\n    {\r\n        foreach (var pair in mThings)\r\n        {\r\n            GameObject go = PrefabUtility.GetPrefabParent(pair.Value) as GameObject;\r\n            PrefabUtility.ReplacePrefab(pair.Value, go);\r\n        }\r\n\r\n        foreach (var pair in mThings)\r\n        {\r\n            GameObject.DestroyImmediate(pair.Value);\r\n        }\r\n\r\n        mThings.Clear();\r\n    }\r\n\r\n#endif\r\n\r\n\r\n\r\n\r\n\r\n\r\n}\r\n<\/pre>\n<p>\u76f8\u5bf9\u5e94 \u00a0\u8fd8\u8981\u589e\u52a0\u8be5\u7ba1\u7406\u9884\u8bbe\u4f53<\/p>\n<p><a href=\"http:\/\/www.u3d8.com\/wp-content\/uploads\/2016\/09\/yusheti1.png\" data-lightbox=\"image_lg\"><img title=\"\u7ba1\u7406Prefab\u9884\u8bbe\u4f53 - \u7b2c1\u5f20  | u3d8\u6280\u672f\u5206\u4eab\" alt=\"\u7ba1\u7406Prefab\u9884\u8bbe\u4f53 - \u7b2c1\u5f20  | u3d8\u6280\u672f\u5206\u4eab\"  loading=\"lazy\" class=\"size-full wp-image-583 alignleft\"  data-src=\"http:\/\/www.u3d8.com\/wp-content\/uploads\/2016\/09\/yusheti1.png\" width=\"219\" height=\"167\" \/><\/a> <a href=\"http:\/\/www.u3d8.com\/wp-content\/uploads\/2016\/09\/yusheti2.png\" data-lightbox=\"image_lg\"><img title=\"\u7ba1\u7406Prefab\u9884\u8bbe\u4f53 - \u7b2c2\u5f20  | u3d8\u6280\u672f\u5206\u4eab\" alt=\"\u7ba1\u7406Prefab\u9884\u8bbe\u4f53 - \u7b2c2\u5f20  | u3d8\u6280\u672f\u5206\u4eab\"  loading=\"lazy\" class=\"size-full wp-image-584 alignleft\"  data-src=\"http:\/\/www.u3d8.com\/wp-content\/uploads\/2016\/09\/yusheti2.png\" width=\"330\" height=\"398\" srcset=\"http:\/\/www.u3d8.com\/wp-content\/uploads\/2016\/09\/yusheti2.png 330w, http:\/\/www.u3d8.com\/wp-content\/uploads\/2016\/09\/yusheti2-249x300.png 249w\" sizes=\"(max-width: 330px) 100vw, 330px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u5728\u591a\u4eba\u534f\u4f5c\u9879\u76ee\u4e2d\uff0c\u6211\u4eec\u90fd\u4f1a\u5c06\u7269\u4f53\u505a\u6210\u9884\u8bbe\u4f53 \u7136\u540e\u4ee3\u7801\u4e2d\u8fdb\u884c\u52a0\u8f7d\uff0c\u4e0b\u9762\u5c31\u4ecb\u7ecd\u4e0b\u9884\u8bbe &hellip; <a href=\"http:\/\/www.u3d8.com\/?p=580\">\u7ee7\u7eed\u9605\u8bfb <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[23],"tags":[164,165],"_links":{"self":[{"href":"http:\/\/www.u3d8.com\/index.php?rest_route=\/wp\/v2\/posts\/580"}],"collection":[{"href":"http:\/\/www.u3d8.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.u3d8.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.u3d8.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.u3d8.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=580"}],"version-history":[{"count":6,"href":"http:\/\/www.u3d8.com\/index.php?rest_route=\/wp\/v2\/posts\/580\/revisions"}],"predecessor-version":[{"id":715,"href":"http:\/\/www.u3d8.com\/index.php?rest_route=\/wp\/v2\/posts\/580\/revisions\/715"}],"wp:attachment":[{"href":"http:\/\/www.u3d8.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=580"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.u3d8.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=580"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.u3d8.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=580"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}