在NGUI中,我们可以很容易的对UI事件进行监听,点击,拖动等等……
那UGUI中,Unity却还没有给我们很好的封装使用。
那我们就自己来封装监听事件。
https://docs.unity3d.com/460/Documentation/Manual/SupportedEvents.html
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 | using UnityEngine; using System.Collections; using UnityEngine.EventSystems; public class EventTriggerListener : EventTrigger{     public delegate void VoidDelegate(GameObject go);     public VoidDelegate onEnter; 	public VoidDelegate onClick; 	public VoidDelegate onDown; 	public VoidDelegate onExit;     public VoidDelegate onUp;     public VoidDelegate onBeginDrag;     public VoidDelegate onDrag;     public VoidDelegate onEndDrag;     public VoidDelegate onSelect;     public VoidDelegate onUpdateSelect; 	static public EventTriggerListener Get (GameObject go) 	{ 		EventTriggerListener listener = go.GetComponent<EventTriggerListener>(); 		if (listener == null) listener = go.AddComponent<EventTriggerListener>(); 		return listener; 	}     public override void OnPointerEnter(PointerEventData eventData)     {         if (onEnter != null) onEnter(gameObject);     } 	public override void OnPointerClick(PointerEventData eventData) 	{ 		if(onClick != null) onClick(gameObject); 	} 	public override void OnPointerDown (PointerEventData eventData){ 		if(onDown != null) onDown(gameObject); 	} 	public override void OnPointerExit (PointerEventData eventData){ 		if(onExit != null) onExit(gameObject); 	} 	public override void OnPointerUp (PointerEventData eventData){ 		if(onUp != null) onUp(gameObject); 	}     public override void OnBeginDrag(PointerEventData eventData)     {         if (onBeginDrag != null) onBeginDrag(gameObject);     }     public override void OnDrag(PointerEventData eventData)     {         if (onDrag != null) onDrag(gameObject);     }     public override void OnEndDrag(PointerEventData eventData)     {         if (onEndDrag != null) onEndDrag(gameObject);     }     public override void OnSelect(BaseEventData eventData)     {         if (onSelect != null) onSelect(gameObject);     }     public override void OnUpdateSelected(BaseEventData eventData)     {         if (onUpdateSelect != null) onUpdateSelect(gameObject);     } } | 
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 | using UnityEngine; using System.Collections; using UnityEngine.UI; public class Test : MonoBehaviour {     [SerializeField]     Image myImage; 	// Use this for initialization 	void Start () {         EventTriggerListener.Get(myImage.gameObject).onClick = OnClick; 	}     void OnClick(GameObject go)     {         Debug.Log(go.name);     } } | 
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