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202105-17 Unity之Hybrid ECS初探 目前ECS分为两种,即HybridECS和PureECS HybridECS是可以和MonoBehavior混合开发的,上手难度要比Pure小好多 PureECS则是纯ECS思路开发 以下为HybridECS的代码 Component: [crayon-6863c3684c9d9763131773/] System: [crayon-6863c3684c.... Read More >
202105-10 Addressable总结 Addressable之动态设置Profile Addressable之重新载入Addressables Groups Addressable通过Label获取包含Keys Addressable之代码设置大小包 Addressable热更Invalid path in A.... Read More >